Advanced Setup
Region keywords, location matching, and keyword stacking
Now that you've got the basics down, let's make V's wardrobe smarter. Instead of one outdoor outfit for the entire city, you can have different looks for different parts of Night City.
Region Keywords
Four broad keywords cover whole groups of locations at once:
corpo
Corpo Plaza, City Center, Downtown, North Oaks, Charter Hill, Arasaka Waterfront, Japantown
street
Glen, Wellsprings, Arroyo, Little China, Kabuki, Northside, Rancho Coronado, Vista Del Rey
wild
Badlands, South Badlands, North Badlands, Pacifica, Coastview, West Wind Estate, Dogtown
club
Afterlife, Riot Club, Lizzie's Bar, Dark Matter, Totentaz, Embers, El Coyote Cojo, Heavy Hearts, Red Dirt
Example
V's outfits: outdoor, corpo elegant, street tough, club party
At Corpo Plaza →
corpo elegantIn Kabuki →
street toughAt the Afterlife →
club partyIn the Badlands →
outdoor(nowildoutfit, so the default kicks in)
These mappings are customizable — see Context Map for details.
Stacking Keywords
Combine region keywords for more specific matching. If an outfit has multiple region keywords, they all need to match — and more keywords means higher priority.
corpo club vip only kicks in at clubs in corpo areas (like Dark Matter in Japantown). At a street club like Lizzie's Bar, it won't apply.
Example
V's outfits: outdoor, corpo casual, club fancy, corpo club vip, afterlife
At the Afterlife →
afterlife(exact location always wins)At Dark Matter (corpo + club) →
corpo club vip(2 keywords beat 1)At Lizzie's Bar (street + club) →
club fancy(corpo club vipdoesn't apply — not a corpo area)At Corpo Plaza (corpo, no club) →
corpo casualIn the Badlands →
outdoor
Location Keywords
For exact control over a specific spot, press F10 in-game to see your current location name (e.g. Badlands_RedPeaks), then name an outfit using any word from that name. See All Location Enums for the complete list.
The mod is flexible — badlands in your outfit name will match southbadlands in the location too. A specific location match always beats a region keyword match.
Use separators to share one outfit across multiple locations: badlands/coastview works in both.
Example
V's outfits: outdoor casual, street tough, afterlife, badlands/coastview rugged
At the Afterlife →
afterlife(exact location beats thestreetregion match)In Kabuki →
street tough(region match, no exact location outfit)In Badlands or Coastview →
badlands/coastview rugged(separator = either location)In Japantown →
outdoor casual(Japantown iscorpo, notstreet— no match, falls back to outdoor)
Naming Pitfalls
A few naming patterns that seem logical but don't work as expected:
outdoor street
Redundant
street already falls back to outdoor when there's no match. Adding outdoor as a keyword forces BOTH to match — but outdoor isn't a region keyword, so it never matches anything
outdoor corpo
Same issue
outdoor isn't recognized by the matching system. The outfit either matches corpo (and ignores the outdoor word) or doesn't match at all
home street
Reserved prefix collision
home is a reserved prefix — this outfit will only activate at home, never as a street outfit. The street keyword is ignored
combat club
Reserved prefix collision
combat is reserved — this activates during combat at clubs, not as a club outfit. That's the intended behavior if you want club-specific combat gear, but not if you wanted a club outfit
street afterlife
Conflicting scope
street is a region keyword and afterlife is a location keyword. The mod sees both as location/context words that must ALL match — this works (Afterlife is in a street area), but afterlife alone is simpler and does the same thing
Rule of thumb: reserved prefixes (home, nude, ripper, combat, car, bike, vehicle) define when the outfit activates. Region keywords (corpo, street, wild, club) define where. Location keywords (afterlife, kabuki, etc.) are even more specific. Don't mix categories unless you understand how they interact — see Priority System.
More Features
Vehicle OutfitsWeather & Time of DayOutfit ShufflingFor the full priority breakdown, see Priority System.
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