Priority System
How the mod decides which outfit to apply
When V moves to a new location or enters a new context, Dynamic Wardrobe picks the best outfit using a strict order. Higher priority always wins.
Quest Outfits
When the game forces V into a quest outfit (e.g. the diving suit), Dynamic Wardrobe steps back completely — no swaps of any kind until the quest outfit is removed.
Pinned Outfits
A !-prefixed outfit blocks everything — no location, region, combat, or danger zone swaps. Only scenes that naturally change V's appearance (home entry, shower) can override it, and doing so consumes the pin. Ripper outfits temporarily override the pin but restore it when the session ends. See Pinned Outfits for details.
Home, Nude & Ripper
These activate based on game context, regardless of location. Home and nude consume the pin; ripper temporarily overrides it but restores the pinned outfit afterward.
home
V is inside a supported apartment
nude
The game undresses V (shower, romance scenes)
ripper
V is sitting in a ripperdoc chair
Vehicle Outfits
When V mounts a vehicle, vehicle outfits take priority. All location, combat, weather, and shuffle changes are paused while mounted. On dismount, the mod picks a fresh outfit for V's current location. If no full vehicle outfit matches, accessories are layered on top of V's current outfit instead. See Vehicle Outfits for details.
Combat & Danger Zones
When V enters combat or a hostile area, combat outfits take priority over all location matching. Combat outfits can be location-aware too — see Combat & Danger Zones for details.
Clubs & Venues
At supported clubs, the mod applies club-specific outfits using the same matching logic as outdoor locations — but scoped to club-prefixed outfits. See Custom Places for the list of supported clubs.
Club + location keyword —
club afterlifeonly at AfterlifeClub + region keyword —
club corpoat clubs in corpo areasPlain
club— fallback for any club without a specific matchIf no club outfits exist, falls through to normal location matching below
Location Matching
When none of the above contexts apply, the mod picks an outfit based on where V is:
Exact location — an outfit named after a specific location wins (e.g.
afterlife)Region keywords — broad area matches like
corpo,street,wild,cluboutdoor— the fallback when nothing else matches
Within each tier, weather and time keywords (rain, dry, day, night) act as tiebreakers — an outfit with matching conditions wins over one without, but never jumps to a higher tier.
For details on how matching, separators, and keyword stacking work, see Priority Details.
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