# Combat

## Basic Combat Swap

V's outfits: **`outdoor streetwear`**, **`combat tactical`**

| What Happens   | Outfit                              |
| -------------- | ----------------------------------- |
| Walking around | **`outdoor streetwear`**            |
| Fight starts   | **`combat tactical`**               |
| Fight ends     | **`outdoor streetwear`** (restored) |

The mod remembers what V was wearing before the fight and puts it back on.

## Location-Aware Combat

Combine `combat` with location or region keywords for area-specific gear.

V's outfits: **`combat`**, **`combat street`**, **`combat wild`**

| Where the Fight Happens | Outfit              | Why                                 |
| ----------------------- | ------------------- | ----------------------------------- |
| Kabuki (street area)    | **`combat street`** | `street` region match               |
| Badlands (wild area)    | **`combat wild`**   | `wild` region match                 |
| Corpo Plaza             | **`combat`**        | No specific match, generic fallback |

## Combat vs Location Outfits

Combat outfits override location matching while active.

V's outfits: **`outdoor`**, **`afterlife`**, **`combat`**

| What Happens                  | Outfit                     | Why                       |
| ----------------------------- | -------------------------- | ------------------------- |
| Walk into the Afterlife       | **`afterlife`**            | Exact location match      |
| Fight starts at the Afterlife | **`combat`**               | Combat overrides location |
| Fight ends                    | **`afterlife`** (restored) | Back to location match    |

## Danger Zones

Gang hideouts and hostile areas trigger combat outfits even before shots are fired.

V's outfits: **`outdoor casual`**, **`combat heavy`**

| What Happens             | Outfit                              |
| ------------------------ | ----------------------------------- |
| Walk into a gang hideout | **`combat heavy`**                  |
| Fight starts inside      | **`combat heavy`** (no double-swap) |
| Leave the zone           | **`outdoor casual`** (restored)     |

For the full combat reference, see [Combat & Danger Zones](https://strahlimeier.gitbook.io/dynamic-wardrobe/advanced/combat). For how combat fits into the override order, see [Priority System](https://strahlimeier.gitbook.io/dynamic-wardrobe/advanced/priority).
